Friday, August 31

Video Game Idea: "The Jovian Infestation"

"Hey, you... Yah, you, asshole... Rise and shine. Time to get to work.

"First off: Don't ask me your name, I don't know it any more than you do. You've probably been frozen for a thousand years... your memory may come back in time. Or maybe it won't. I don't care either way.

"Second: You're my property now. Yah, you heard me. I don't care who you were or what you did. You can tell people what you want, but my advice is: save your oxygen. Nobody cares or believes you.

Everyone you ever knew or loved or hurt has been dead a millennium, and chances are great you're gonna join 'em soon enough if you want a little reunion. Until then, you work, or you don't get oxygen.

"Third: Yah, you're noticing you have a suit on. Don't fuck with it. Most environments aren't pressurized here -- oxygen's too precious to share with every damn idiot in the rings. It's our base currency. You're breathing mine right now, which means I own you until you work it off or kill me. You want to take a stab at the latter, you go nuts, but I gotta tell you I've got a pretty little frozen statue garden outside of the corpsicles who tried before you.

"So here's the deal: You do whatever I ask, you get oxygen, you stay alive. You don't, you die. Don't worry, I ain't one of those pervo types -- most of those guys got dealt with a long time ago. Infestation's been around forever, we take care of our own, one way or the other.

"You'll probably start by mining. If some miracle happens and you actually have a talent for something, I'll move you over to that. You survive a couple years, we'll call your debt paid up, and I'll give you a quarter 'M' of Oxygen -- enough for a year if you keep your yap shut -- and that suit you're wearing, and you're a free man. Now, don't get all misty-eyed on me, that suit is total crap -- I wouldn't put my third-cousin in it. But you'll learn how to keep it running.

"Now get to work."

--

The rings of Jupiter -- the area of a thousands earths -- have been turned into the biggest penal colony civilization has ever known. For thousands of years the planets of man have dealt with their undesirables through exile; their frozen bodies are shot towards the rings to be picked up (or not) and thawed out by the "Jovian Infestation" -- the ragtag, fiercely independent great-great-great-grandchildren of convicts of a hundred worlds.

The rocks of the ring have enough oxygen, water, and raw materials to support life. Barely. If you're smart, and lucky. Technology in the rings is the scavenged garbage from a hundred different civilizations, plus whatever trinkets they can create themselves.

You wake up after being thawed out by a "body prospector"; a man who's chosen occupation is to track incoming corpsicles and revive them to be his indentured servants for some number of years.

--

The game starts with you creating your character by answering multiple-choice questions about your early life in the Infestation: you pick a path and some time goes by and the results are shown to you, and then you choose what you're going to do next. For instance, when you start, you can decide to be a miner, try to work on fixing gadgets, or try to rebel against your master. If you pick mining, your character will get mining skill. If you rebel and fail, you'll get more time as an indentured servant, or dead. If you rebel and succeed (unlikely), you'll be a free man with the assets of your former master, but his entire family will also be trying to kill you.

After this initial period is over, the game proper starts. You will have a ship (or two) for flying between the asteroids in the ring -- since these are claptrap, unpressurized, single-person craft, they aren't much. Think space jalopies. You'll mine from the asteroids, find caches of items that have been lost for centuries, defend yourself from outlaws, and interact and trade with the other colonists.

As you get more advanced, you buy more and upgraded parts for your ship and bolt them on, using an interactive editor. The ship's aerodynamics don't matter (space!), but the ship's handling is entirely dependent on where you place attitude and main thrusters, and your defense (or offense!) is entirely dependent on what weapons you can cobble together. If you lose a thruster in a fight, well... better hope you can repair it. If not, you don't have a thruster there until you buy a new one. Which may or may not work the same.

In many senses, this part of the game is kind of like the old "Privateer" game, except with a ship that you can build (and rebuild, and repair) from the ground up, in 3D, in any configuration you like.

As your ship improves and your range expands, you'll find more types of people and also have new types of missions -- for example, you can track and intercept one of the garbage barges heading towards the sun from some unknown civilization, and scour it for discarded treasures. In a colony where something as simple as a piece of tubing can be the difference between life and death, garbage is like manna.

--

There are also factions in the game - almost everyone is part of what they call a 'family' -- a group of people, some related by blood, who bond together for protection. Each family also has a list of enemies -- people it thinks the colony would be better off without. The problem is, if you get caught killing someone, everyone from their family is more likely to want to kill you. Of course, if YOU have a powerful family behind you, they'll think twice about it. Unless, you know, they think they can do it without being caught.

Every time you interact with another character in the game, she takes note of how you treated her (traded fairly? traded unfairly? robbed her? tried to kill her?), and tells her family. Families will also offer you quests for items or errands that will earn you their loyalty. You can choose to be a total loner and piss off everyone, or you can be a sycophant and try to join every family.

Families all interact on a giant wikipedia-like network, for which you'll be able to buy or assemble a terminal at some point, and join in. There they bicker and rant and air grievances against each other and try to sway other families to help them, and, of course, mention what can be done by people wanting to get in good with them.

--

In addition to the explore / mine / trade aspect of the game, there's some role-playing, but done in a new way. Over time, other characters will grow curious about you, and sometimes they'll ask you plot-advancing questions, such as questions about your past, and you'll be offered multiple-choice answers. The twist is, whatever answer you choose BECOMES reality -- that is, you get to choose your character's backstory as the game unfolds, instead of picking it all in advance, OR having it handed to you.

For instance, a trader may say, "You buy a lot of guns, newbie. I take it you weren't a stranger to action Before?" If you answer yes, then word will get out about you, and you may later get asked if you were a soldier or a killer or what-have-you. As you define your character, you'll 'remember' skills that you'd forgotten during your long sleep -- if you were a soldier you might pick up a sharp-shooting ability, but if you were a scholar you might gain the ability to sway people with just words.

Since which questions get asked and when they get asked (if at all) is random, each game you'll have different opportunities available for your character.

--

One possible endgame: an unbelievably beautiful and advanced ship breaks the quarantine of Jupiter and visits the Infestation... for you. "Why" depends on your choices throughout the game. If you were a noble person Before, it could be your family's descendants have come to rescue you from wrongful punishment. Or maybe you're a prince in exile, and now the last known descendent of the royal family. If you were a good soldier who was framed, it could be that the old government was overthrown and the new one discovered your case history and decided to right an old wrong. If you were a bad dude -- well, maybe they realized that it wasn't safe just to quarantine you, and even all these years later they'd feel better if you were actually dead-dead. Maybe you tried to escape being killed by hiding in the colony, and your would-be killers have chased you.




[Every once in a while I wake up with a game idea or something crazy in my head. I've decided to start writing 'em down so I don't lose 'em.]

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Tuesday, August 28

Why Do People Paint Carbon Fiber?

From: William Jon Shipley
To: Zachary Edson [Tesla Motors]
Subject: Carbon fiber without paint?

Is there a technical reason that Teslas are painted? I'd really rather not have the extra weight, expense, and scratch-ability of paint on my carbon fiber.

Does carbon fiber look bad on its own? I think I heard [Dr. Eberhard] say something at TED about it needing a thin shiny coating on it to look good.

I'm remembering the unpainted DeLorean, and how everyone made fun of it at first, and now it's considered a classic beauty.

Frankly, I think if you're going to have a carbon-fiber body, you should show it off.

Yours,
-Wil




From: Zachary Edson
Subject: RE: Carbon fiber without paint?
To: William Jon Shipley

Wil,

There are a few issues involved with carbon fiber. I think the best way to highlight them is in a bulleted list:

- Unpainted carbon fiber is not particularly aerodynamic. Aerodynamics becomes very important to efficiency on the freeway.
- If you look at an unpainted carbon fiber body panel that has not been [treated in any way] it is not particularly attractive.
- If you want a piece of carbon fiber to look attractive when not painted it costs about 30 times more than an unattractive piece of carbon fiber.
- Once you have the piece of attractive carbon you need to seal it and clear coat it for it to be both aerodynamic and attractive.

In the end it is far lighter to use painted carbon fiber than to use unpainted metal. Very few cars have been built with exposed carbon body panels. The ones I know of were built one off for a customer with no disclosed price.

I agree that it would look great to have an exposed carbon surface on the Roadster. The cost would just be astronomical and there would not really be any gain in overall weight.

Regards,
Zak

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Friday, August 17

Ask Me About My Arch-nemesis!

I've decided it is time to get a new arch-nemesis. Sure, I have an old one, but, honestly, he's not really doing the job -- I picked him up in the heady '90s, and while initially he was very active, recently he's pretty much dropped out of sight. Frankly, this just makes me look bad.

I called up the The Guild of Calamitous Intent ("the recognized leader in organized havoc") and asked to be assigned a new nemesis, and after going through like a billion phone options ("...press 3 if you have forgotten the name of your nemesis...") I got to talk to some evil dude for like two hours before I could convince him that even though I technically had a nemesis he had gone inactive and I wanted a new one.

There are a bunch of boring forms, then you wait a while, and then, finally, you get a package in the mail. So, today, it finally arrived, and I'm pleased to announce that, in fact, the Guild has exceeded my hopes: I've been assigned Cabel Sasser!

The guild lists these qualifications for his arch-nemesis status:

  • Goes to the same events as I do, but gives better presentations than me,
  • Wins enough design awards to give me a run for my money,
  • Funnier blog,
  • Singing talent much more impressive than my nice shirts,
  • He has the exclusive license to sell katamari t-shirts in the U.S. I don't know if I'd like to sell them or not, but, you know, it'd be nice to have the option. Nobody even asked me.
  • Apparently *cough* as talented with the ladies *cough* if you get my drift. Like, in bed. If you can see where I'm going. Sex. (-Wink!-)

All-in-all, I couldn't have asked for a better choice! Hopefully Cabel's already received his welcome packet and is preparing nefarious deeds against me as I type this -- I know I am!

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Thursday, August 2

Insider info on AAPL!

I know you're all chomping at the bit or champing at the bitte or biting and chomping or some such for me to post some more code, but, honestly, I'm not allowed to post Objective-C 2.0 code here (I asked) and I don't really use Objective-C 1.stinky any more, so... tough it out a little while longer. I've got something great in the cooker, just waiting for Leopard's release and my ungagging.

Meanwhile, in the spirit of stock market crooks everywhere, I thought I'd post some Apple news that I'm privy to that has nothing to do with me wanting to buy more stock at a falsely deflated price.

1) Apple has decided that cell phones "are for losers" and won't make any more after Thursday. I have it first-hand that they've called their suppliers and told them, "good luck, suckers."

2) Apple is also completely abandoning their computer business, in a bizarre turn. My friends on the inside said, "Look, Steve gets bored easily."

3) Basically, Apple is going to fold into itself and die. So, please, please, SELL SELL SELL that stock. Come on, be good little sheep, daddy needs a new Tesla. Seriously, you can trust me, because there's NO POSSIBLE WAY I could profit from Apple's stock price going down, unless I were to something incredibly complicated like buy it when it's low and then sell it when it bounces back again.

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